![]() The game takes place in a distant future in which humanity has expanded beyond Earth and colonised the ocean world of Europa. The storyline of Barotrauma is surprisingly intriguing and well-crafted. It plays a lot like Faster Than Light with elements of Terraria, and having logged over 200 hours in both of these games – on paper this is a recipe for success. The gameplay is tense and challenging, with players having to manage the various systems of their submarine while dealing with attacks from dangerous (and terrifying) Cthulu-like creatures. In its simplest form, Barotrauma is a a survival game in which players must work together or solo to keep their submarine afloat and protect themselves from hostile creatures that lurk in the depths of an alien ocean. Developers should regularly use analyzers to maximize the effect of static analysis.Barotrauma is a game that flourishes when experienced in co-op, which makes the entire prospect of being stuck in an alien ocean with monsters that much more approachable. However, it's not enough to check the code once. And developers can devote this time to create new content. ![]() Static analysis can help developers save the time they would have spent on finding and fixing bugs. It's quite difficult to find them during code-review at the development stage. PVS-Studio found several errors, typos, and flaws in the Baratrauma source code. The correct code looks as follows: ownedSubmarineIndexes = ownedSubmarineIndexes.Trim(' ') Conclusion That's why, it's useless to call it without saving the result. The Trim method does not change the ownedSubmarineIndexes value. Rela圜omponent.cs 150 public override void ReceivePowerProbeSignal(Connection connection, V3107 Identical expression 'power' to the left and to the right of compound assignment. The developer should change the condition of the ternary operator. However, the DebugConsole.ThrowError method does not block the execution of further code. StructureDamage = LevelWallDamage = structureDamage Attack.cs 324 public Attack(float damage, V3005 The 'Penetration' variable is assigned to itself. It looks like the developer wanted to use it but made a typo. At the same time, the GUIIMage class contains the SelectedColor property. The arrowIcon.PressedColor value is assigned to itself. ChatBox.cs 164 public ChatBox(GUIComponent parent, bool isSinglePlayer)ĪrrowIcon.HoverColor = arrowIcon.PressedColor =ĪrrowIcon.PressedColor = arrowIcon.Color V3005 The 'arrowIcon.PressedColor' variable is assigned to itself. That's why the developers can add the body of the second if to the else branch of the first one or just remove it. ![]() So, the condition of the second if will always be true. After that, the execution of the method is completed. If newPrice is less than or equal to 0, the body of the first if is executed. NewPrices.TryAdd(materialPrefab, newPrice) DebugConsole.cs 3310 private static void PrintItemCosts(.) This means that the second 'if' statement is senseless DebugConsole.cs 2177 The first 'if' statement contains method return.
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